Craftymind has created an HTML5 and Canvas video sample which allows you to “blow up” the live video by clicking on it. Check out the blog post to see how it was accomplished.
Craftymind has created an HTML5 and Canvas video sample which allows you to “blow up” the live video by clicking on it. Check out the blog post to see how it was accomplished.
Paul Irish with a glimpse of the future.
Sergey Chikuyonok has created a beautiful Ambilight video effect with HTML5 and Canvas.
SublimeVideo, a beautiful HTML5 video player from Jilion, now supports Gecko/Firefox. Note that the WebKit implementation is still a bit more functional, though the team expects the two to be identical when Firefox 3.7 is released.
Jonathan Stark outlines some quick notes about implementing HTML5 video on the iPhone:
- Poster image is only displayed until the video is loaded.
- True/false attributes do not require values.
- Video can be played (and heard) even when not visible.
i.e. video { display: none }- The autoplay attribute is ignored on iPhone.
i.e. will not autoplay no matter what- The controls attribute is ignored on iPhone.
i.e. controls are visible no matter what- The remote file is downloaded whether or not the user clicks play.
- You can interact with the DOM while iPhone video player is open.
- You can make a video autoplay on iPhone by navigating directly to the video url. However, this is useless within the context of an Ajax app because it spawns a browser window.
Remy Sharp takes a look at the current state of HTML5, and its potential to replace Flash in web development. After reviewing topics like video, SVG, WebGL, and web fonts, Remy concludes that—though HTML5 will give us incredible tools to replace many Flash instances—it will not replace the platform, especially in genres like gaming.
HTML5 Doctor looks at the recent switch by both Youtube and Vimeo to support HTML5 <video>. This is a huge step for web video in improving browser stability and mobile accessibility.
2009–2010 David Kaneda