Awe Dee Oh
Jeremy Keith takes a look at HTML5 audio support and a clever trick for using mp3s cross-browser.
Jeremy Keith takes a look at HTML5 audio support and a clever trick for using mp3s cross-browser.
Built with GWT, this Quake2 port usesĀ WebSockets, Canvas, WebGL, and HTML5 Audio to deliver an amazing, multiplayer, gaming experience. The application tops out at 60fps on Linux and is available open source on Google Code.
Nettuts+ has released a quick tip (with source code) on HTML5 audio, with an easy way to add it and make it start playing with jQuery.
2009–2010 David Kaneda